using UnityEngine;

public class FramerateSlowDown : MonoBehaviour
{
	public int maxLoopIterations;

	public int minLoopIterations;

	public bool useConstMax = true;

	private void Update()
	{
		int num = ((!useConstMax) ? Random.Range(minLoopIterations, maxLoopIterations) : maxLoopIterations);
		for (int i = 0; i < num; i++)
		{
		}
	}
}
